Experience true 3D movement


Most games only really use the ground. Sunstone lets your characters climb, glide, dive and hover through the full volume of your level, so height and depth become part of the moment-to-moment experience, not just the backdrop. Players start to feel like they’re inhabiting the space, not skating across a flat layer on top of it.

For you as a developer, it means you stop designing around navigation limits. You can place cliffs, towers, canopies and interior spaces where they make sense for the story, then let Sunstone handle how flying and hovering actors actually move through them. Fewer bespoke hacks, fewer invisible walls, and far less time spent wrestling paths into behaving.

What this unlocks

  • Creatures and vehicles that Intelligently move through space, not just across it

  • Traversal that feels fluid and responsive in every direction

  • Encounters that can unfold above, below and around the player, not just head-on

  • More believable ambient movement for birds, drones and flying NPCs

  • Level design that can focus on emotion and intent, instead of compensating for navmesh quirks